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2款弹球+割草融合玩法产品分析,从爆款产品《砰砰法师》中找迭代方向
但是在游戏节奏侧,《嗝嗝龙》实际上做了相关优化。《砰砰法师》的原始玩法来源属于打砖块类游戏。其中,打砖块类游戏的弊病在于弹球不断弹射的过程,由于不同的角度导致弹球回归玩家的过程十分漫长,严重影响用户持续体验游戏的心流。而这个问题,《砰砰法师》与《嗝嗝 ...
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